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Wrenegade Studios
Jan 30, 20235 min read
TTRPG systems go! – An overview of the Wrenegade System
There are many dice systems in use across the TTRPG landscape, from a classic d20 to the fickle success measurer of FATE dice. Each one...
Wrenegade Studios
Oct 31, 20224 min read
The Fear Factor: Adapting a mechanic in Beyond the Veil
When we first added a mechanic to manage the mental state of our brave investigators there was little doubt about the gold standard in...
Wrenegade Studios
Feb 5, 20222 min read
Occupational Hazard – A Haunted DevBlog [8]
As we develop Haunted – Beyond the Veil we want to maintain the core ‘real life’ element of the game. While the content may be...
Wrenegade Studios
May 29, 20212 min read
Wrenegade’s got Talent(s) – A Haunted DevBlog [7]
We’ve talked1 a lot about the various aspects of what defines the individual characters in Haunted: Beyond the Veil, and hinted at yet...
Wrenegade Studios
May 1, 20212 min read
Dicing with Death 3: This Time its Personal – A Haunted DevBlog [6]
Ok, it’s been a hot minute since the last update but Wrenegade Studios finally let me out of the underground bunker where they’ve been...
Wrenegade Studios
Apr 3, 20213 min read
Skill Challenges – A Haunted DevBlog [5]
The majority of game play in an RPG comes from a character’s interactions with the world around them; whether through physical...
Wrenegade Studios
Mar 27, 20213 min read
Dicing with Death 2: The Endicening – A Haunted DevBlog [4]
Last time we discussed the core abilities that each character would use to determine their overall build. We have also mentioned that...
Wrenegade Studios
Mar 20, 20212 min read
(Super)Natural Abilities – A Haunted DevBlog [3]
Developing Haunted – Beyond the Veil has already thrown up a few interesting challenges. Today’s rant blog focuses on the core element of...
Wrenegade Studios
Mar 13, 20212 min read
Dicing with Death – A Haunted DevBlog [2]
With a history of playing TTRPGs, a keen interest in data analysis and statistics, you’d think only one thing… that I’m a hoot at...
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